Saturday, February 28, 2015

Blockout 3 for my third and last final, rendered and lit in Unreal 4. 

Monday, February 23, 2015

I've been using Unreal 4 for a month now and these are some textures I've made. 






Blockout for my second final project, lit in Unreal 4.

Monday, February 16, 2015

Blockout geometry for my first final, lit in Unreal 4. 




Saturday, February 7, 2015

References and breakdown sheets for my final projects. 






Friday, February 6, 2015

Head sculpt that was made last month in my Character Design class


Saturday, January 24, 2015

Jacket that was sculpted in ZBrush from a low poly model that was exported out of Maya. 




Friday, January 2, 2015

Model Creation with Textures and Lighting

Renders from Library scene I modeled from quite a while ago. Just put textures and lighting in the scene. Done for now but I'm going to work with it some more in the future. 




Friday, November 21, 2014

Level Assembly and Lighting

Final product of my work throughout the month, this project was a group project with two others. Screenshots taken from UDK. 






Saturday, October 25, 2014

Final Project for TPS had a lot of fun. Complete with UVs, AO, normals, spec, and an emmisive map.

Friday, October 24, 2014

Bouncing Jello

Final for my Visual Effects Class, not the most impressive but I'm still proud of it. I created the pieces of jello using soft bodies and gave them each a lattice and a spring. I then changed the magnitude of the gravity for each one so they would fall at different rates.




Tuesday, October 21, 2014

TPS_Wall

Project 3 for my Texture Painting class, wall in Marmoset with AO, Normals, and Spec maps. 


Saturday, October 18, 2014

Creature Arm

Final Project for Character Design & Creation - January 2014 - Arm created in Zbrush, Retopologized in Maya, and Maps transferred. 








Dragon Tree

Final for my Production Modeling Class. Sculpted in Zbrush, decimated and brought into Maya. 







Screenshots of my final for my Art Creation for Games Class. All the models, textures, and maps created by me and brought into UDK Engine.