Monday, February 23, 2015

Blockout for my second final project, lit in Unreal 4.

Monday, February 16, 2015

Blockout geometry for my first final, lit in Unreal 4. 




Saturday, February 7, 2015

References and breakdown sheets for my final projects. 






Friday, February 6, 2015

Head sculpt that was made last month in my Character Design class


Saturday, January 24, 2015

Jacket that was sculpted in ZBrush from a low poly model that was exported out of Maya. 




Friday, January 2, 2015

Model Creation with Textures and Lighting

Renders from Library scene I modeled from quite a while ago. Just put textures and lighting in the scene. Done for now but I'm going to work with it some more in the future. 




Friday, November 21, 2014

Level Assembly and Lighting

Final product of my work throughout the month, this project was a group project with two others. Screenshots taken from UDK.