Friday, November 21, 2014

Level Assembly and Lighting

Final product of my work throughout the month, this project was a group project with two others. Screenshots taken from UDK. 






Saturday, October 25, 2014

Final Project for TPS had a lot of fun. Complete with UVs, AO, normals, spec, and an emmisive map.

Friday, October 24, 2014

Bouncing Jello

Final for my Visual Effects Class, not the most impressive but I'm still proud of it. I created the pieces of jello using soft bodies and gave them each a lattice and a spring. I then changed the magnitude of the gravity for each one so they would fall at different rates.




Tuesday, October 21, 2014

TPS_Wall

Project 3 for my Texture Painting class, wall in Marmoset with AO, Normals, and Spec maps. 


Saturday, October 18, 2014

Creature Arm

Final Project for Character Design & Creation - January 2014 - Arm created in Zbrush, Retopologized in Maya, and Maps transferred. 








Dragon Tree

Final for my Production Modeling Class. Sculpted in Zbrush, decimated and brought into Maya. 







Screenshots of my final for my Art Creation for Games Class. All the models, textures, and maps created by me and brought into UDK Engine.